package StoryGeneration 
{
	import org.flixel.FlxObject;
	
	/**
	 * ...
	 * @author J Dub
	 */
	public class Location extends FlxObject
	{
		public static const BATHROOM:String = "bathroom";
		public static const BEDROOM:String = "master bedroom";
		public static const BILLIARDS_ROOM:String = "billiards room";
		public static const DINING_ROOM:String = "dining room";
		public static const FOYER:String = "foyer";
		public static const GALLERY:String = "gallery";
		public static const KITCHEN:String = "kitchen";
		public static const LOUNGE:String = "lounge";
		public static const SERVANTS_ROOM:String = "servant's quarters";
		
		public var room:Room;
		
		public function Location(X:Number, Y:Number, aRoom:Room) 
		{
			x = X;
			y = Y;
			
			room = aRoom;
		}
		

		
	}

}